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Hi!

I see a photo of a physical edition.
Is it for the Amiga? For the Commodore 64?

For... both?

We’re thinking about releasing the game in a physical edition as well, but that decision will come later. We’ll decide once development is complete!
That applies to both the Amiga and C64 versions. But for a possible boxed release, I could imagine including both versions together.
I wouldn’t mind that as the coder of the C64 version, but it’s not my decision to make.

A physical release of the game for Amiga and C64 is a good idea, so our offer to help with its release is still valid 😉

Does this create levels for the Commodore 64 version of this game?

Not natively, but I’ll manually convert the levels that fit into the C64 version. A few of the editor-made levels already found their way into the C64 build. Since the C64 playfield is smaller than on the Amiga, not all levels can be ported 1:1.
In the editor, C64 levels end exactly where the green grid starts!

I’m trying to completely rewrite the editor so it supports every version and all the new features in the game.  But that might take a while.

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So the game Danger Dennis is to be played in the editor only?

Nope, both the C64 and Amiga versions already run on their real hardware. The only reason you can play the C64 version in a browser is because there’s an emulator that runs inside the browser.
Only the editor will be available online in the browser for now,  the actual games will, of course, run on their original hardware.

Where is the Amiga version Available?

There’s no public playable version of the Amiga version available for download yet.
But you can watch the development live on stream or later on YouTube.
If you’ve got any ideas, feel free to share them on the "Virtual Dimension" Discord!


Virtual Dimension Discord

Virtual Dimension Livestream 

Making Danger Dennis on YouTube